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Patches / Patch 8.1.5 Patch Notes - posted 03/12/2019
« Last post by Aoife on March 12, 2019, 09:14:41 AM »
Allied Races - Kul Tiran Humans and Zandalari Trolls Now Available
 Take the final steps to bring new comrades into your faction. Level 120 players who wish to create a Kul Tiran will need to reach Exalted with Proudmoore Admiralty and earn the achievements A Nation United and Tides of Vengeance. Those wanting to create a Zandalari character must be level 120, reach Exalted with Zandalari Empire and earn the Zandalar Forever! and Tides of Vengeance achievements. Once you complete the requirements, visit the Alliance embassy in Stormwind or Horde embassy in Orgrimmar to begin a quest chain to recruit these new Allied races.
 Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet.
 The Zandalari are a proud people whose origins date back to the early days of Azeroth's history. Their fierce warriors ride dinosaurs into battle, and they possess one of the most formidable naval fleets in the known world.
 Leveling your new Kul Tiran or Zandalari from 20 to 110 will earn you a unique cosmetic Heritage Armor set. You’ll also unlock a new mount—the Kul Tiran Charger or Zandalari Direhorn—for your collection at character creation.
 New Quests
 Many new stories and adventures are now available across Azeroth.
 The War Campaign Continues
 Sylvanas’s latest scheme causes Baine Bloodhoof to seek out Jaina Proudmoore, far from prying eyes. Speak to Bluffwatcher Proudscar in Zuldazar or Halford Wyrmbane in Boralus to further your faction’s agenda in this time of strife.
 Tools of the Trade
 Embark on all new profession questlines for Alchemy, Blacksmithing, Enchanting, Engineering, Inscription, Jewelcrafting, Leatherworking, and Tailoring, each culminating in an epic reward. If you've reached level 150 in Kul Tiran or Zandalari professions, return to your main profession trainer(s) in Boralus and Zuldazar to get started.
 Magni Bronzebeard
 Seek out the Speaker and speak with him to seek the understanding you’ll need to address the fate of Azeroth. Level 120 players should heed Magni’s call to continue the story and earn an item-level increase to your Heart of Azeroth.
 All level 120 Hunters of Azeroth should speak to the Image of Mimiron located in Tradewinds Market in Boralus or the Great Bazaar in Zuldazar. You’ll discover more about Hati’s whereabouts and make a future with your spirited companion by your side once again.
 New Naga World Quests
 Beneath the depths something sinister stirs…
 The serpentine forces of Queen Azshara are boldly venturing onto the beaches of Kul Tiras and Zandalar—strike them down!
 New Tortollan World Quests
 A turtle made it to the water? Not on your watch.
 Brawler's Guild is Back
 There’s a murder mystery afoot, and you’re going to have to fight to find the answers. Available at level 120, this series of rowdy boss fights is open once again in Bizmo’s Brawlpub near the Deeprun Tram in Stormwind and Brawl’gar Arena in the Ring of Valor in Orgrimmar. Of course, Brawler’s Guild is accessible by invitation only, so if you’ve never been inside, you’ll need to acquire an invitation. Enemies of the opposite faction in Zandalar and Kul Tiras now drop invitations, and a new vendor named A. Shady occasionally has them for sale in Orgrimmar and Stormwind. Brawler’s Guild has new bosses, a new questline, new transmog gear to be won, and a new mount: Bruce! He’s a good boy.
 Wintergrasp is now an Epic Battleground
 War is rekindled in the frozen north! For the first week of this content update, Wintergrasp is featured as a Brawl. Thereafter, you’ll find Wintergrasp in the Epic Battleground selection in Group Finder (default hotkey: i).
 New Raid - Crucible of Storms
 Beneath Stormsong, dark secrets of the Old Gods have been kept for ages. Beginning the week of April 16, 2019, assemble your raid and face the fearsome servants of N’Zoth in two boss encounters: Restless Cabal and Uu’nat.
 Warlords of Draenor Timewalking
 Mark your in-game calendar for the first ever Warlords of Draenor Timewalking bonus event, coming in May 2019. Two new mounts are now available: Beastlord's Irontusk and Beastlord's Warwolf. Take a trip back in time to challenge:
  • Auchindoun
  • Bloodmaul Slag Mines
  • Everbloom
  • Iron Docks
  • Shadowmoon Burial Grounds
  • Skyreach
Battleground Updates
 The timeless World of Warcraft battlegrounds—Arathi Basin and Warsong Gulch—have been given a full makeover.
 Check out how Arathi Basin now looks with a new Brawl: Arathi Comp Stomp. You and other players will team up to fight against AI enemies, starting the week of March 19 when it becomes available for the first time.
 Pet Battles
 Many new, fierce little counterparts are now here to fight for you.
 Raiding with Leashes VI
 Wondrous new companions have been discovered in three Mists of Pandaria raids – Mogu’shan Vaults, Terrace of Endless Spring, and Heart of Fear. Collect all eleven mighty, tiny beings to experience happiness and to earn Happiness—a unique new pet that could only come from Pandaria.
 New Mechanical Parrot quest
 Feathers the parrot is now available to add some mechanical squawk to your collection. Speak to Gazlowe in Zandalar Harbor or Kelsey Steelspark in Boralus to get started.
 New Portal Rooms
 In Stormwind’s Mage Quarter and Orgrimmar’s Valley of Strength, new venues are now open where your faction has consolidated gateways to the other continents of Azeroth, Outland, and Draenor.
 Holiday Updates
 Children’s Week has been updated with new quests, new rewards, four new pets, and new Kul Tiran and Zandalari orphans. Other holiday additions include:
 Darkmoon Faire
 Silas Darkmoon’s island is the perfect place for Azeroth’s first rollercoaster. For the low, low price of one Darkmoon Ride Ticket, you’ll thrill! You’ll scream! You’ll keep screaming. You can stop screaming now.
 New Micro-holidays
 For a for a very limited time later this year, enjoy the wonders of:
  • Luminous Luminaries in July.
  • Free T-shirt Day in August.
  • Wanderer's Festival in December.
  • The new achievement Two Sides to Every Tale rewards those players complete the War Campaign on both Alliance and Horde characters. Unlock two new, unique mounts: the Ironclad Frostclaw wolf for your Alliance characters and the Bloodflank Charger horse for your Horde characters.
  • The limit on the number of characters that can be created on a realm has been removed. The account-wide character limit remains at 50.
  • Aspect of the Turtle, Dispersion, and Netherwalk can now be canceled by pressing the button a second time, after a short delay.
  • Death Knight (Forums / Skills / Talent Calculator)
    • Using items such as trinkets and potions will now cancel Wraith Walk.
  • Druid (Forums / Skills / Talent Calculator)
    • Entangling Roots mana cost reduced by 66%.
    • Hibernate mana cost reduced by 60%.
    • Incranation: Chosen of Elune now grants 40 Astral Power.
    • Balance
      • Celestial Alignment now instantly generates 40 Astral Power.
  • Hunter (Forums / Skills / Talent Calculator)
    • Concussive Shot now has an additional visual effect on the target’s feet.
    • Juggernaut pets from Siege of Orgrimmar are now able to be tamed when at or above level 90.
    • Binding Shot root duration increased to 8 seconds (was 5 seconds).
    • Beast Mastery
      • Barbed Shot damage increased by 125%.
      • Barbed Shot’s bleed damage now ignores the target’s armor.
      • Cobra Shot damage increased by 25%.
    • Marksmanship
      • Explosive Shot will now blow up after 3 seconds at the target’s location, even if the target dies while Explosive Shot is applied to them.
    • Survival
      • Carve (Rank 2) now reduces Wildfire Bomb’s cooldown starting at level 62 (was level 28).
  • Monk (Forums / Skills / Talent Calculator)
    • Windwalker
      • If your primary target of Fists of Fury is dead or despawns, a new primary target will be picked for dealing bonus damage.
      • Fury of Xuen stacking buff is now cancelled when an encounter begins.
  • Paladin (Forums / Skills / Talent Calculator)
    • Avenging Wrath now causes your next Holy Shock, Light of the Protector, Templar’s Verdict, or Divine Storm to critically strike.
    • Blessing of Freedom mana cost reduced by 53%.
    • Blinding Light mana cost reduced by 25%.
    • Repentance mana cost reduced by 40%.
  • Priest (Forums / Skills / Talent Calculator)
    • Dispel Magic mana cost reduced by 60%.
    • Mind Control mana cost increased by 200%.
    • Psychic Scream mana cost reduced by 60%.
    • Shackle Undead mana cost reduced by 70%.
    • Holy
      • Symbol of Hope’s channel time reduced to 5 seconds (was 6 seconds) and is now affected by Haste. The amount of mana returned is unchanged.
      • Symbol of Hope can now be correctly cast while in Spirit of Redemption.
  • Rogue (Forums / Skills / Talent Calculator)
    • Players who select the Vigor talent now resurrect with full Energy.
    • Outlaw
      • Adrenaline Rush now increases maximum Energy by 50 for its duration.
  • Shaman (Forums / Skills / Talent Calculator)
    • Purge mana cost reduced by 50%.
    • Earthgrab Totem mana cost reduced by 75%.
    • Restoration
      • Ascendance now additionally causes an instantaneous heal divided over all nearby allies.
      • Ascendance no longer replicates healing from Spouting Spirits (Azerite Trait).
      • Earthbind Totem now costs 400 mana (was 0 mana).
      • High Tide now displays a spell alert while active.
  • Warlock (Forums / Skills / Talent Calculator)
    • Demonology
      • Demonic Core now has a new spell alert graphic.
      • Implosion and Power Siphon can no longer be used if you do not have any Wild Imps.
      • Implosion will now show the number of your active imps on the button.
  • A few of the rarest creatures in Azeroth again can only be looted by the first group to engage them. This includes Aeonaxx, Alani, and Time-Lost Proto Drake.
  • Credit for the Emissary of War weekly quest now requires completion of all dungeon objectives (previously required only the last boss).
  • Several non-boss enemies have been removed in Mythic Keystone dungeons while Teeming is active.
  • Tormented Souls will now try to get closer to their target before casting Grave Bolt.
  • Many low health creatures in dungeons will no longer trigger On Death affixes in Mythic Keystone Dungeons, such as the Animated Droplets or Dredged Sailors in Shrine of the Storm.
  • Kings' Rest
    • Mythic Keystone time limit increased by 3 minutes.
    • Added a warning visual to Suppression Slam.
  • Shrine of the Storm
    • Mythic Keystone time limit increased by 3 minutes.
    • Shrine Templar now create a Risen Soul when Reaping is active.
    • Rip Mind cast time increased to 3 seconds (was 2 seconds).
  • Siege of Boralus
    • Call of the Deep missile speed reduced by 40%.
  • Temple of Sethraliss
    • Charged Dust Devil’s Lightning Bolt now respects school lockout.
    • Shrouded Fang Blade Flurry now triggers a cooldown on spell start. Cast time increased to 1.5 seconds (was 1.0 seconds).
    • Cyclone Strike and Static Shock damage reduced by 25%.
    • Scaled Krolusk Rider’s Noxious Breath impact damage reduced by 40%.
    • Electrified Scales damage effect now has a 0.5 second cooldown.
    • Venture Co. Alchemists now create a Risen Soul when Reaping is active.
Island Expeditions
  • Added Island Expedition armor tokens to the Seafarer's Dubloon vendor for players leveling through islands to create gear for their item level. The tokens are Bind on Account so players with excess Dubloons can buy them and send them to their alts.
  • Updated Seafarer's Dubloon bags so that at least one will always drop from an Island Expedition victory. This change significantly increases the amount of Dubloons a player will get as they complete their weekly islands.
  • Krom Stoutarm in Ironforge’s Hall of Explorers and Estelle Gendry on Orgrimmar’s main gate now offer new Battle-Hardened Heirloom upgrade tokens that will allow your Heirlooms to scale to level 120.
  • The costs to purchase all Heirloom upgrade tokens with gold have been reduced.
  • Incandescent Sliver and Diamond-Laced Refracting Prism trinket buffs are now cleared consistently on encounter, arena, and battleground start.
    • Developers' notes: It was not our intention that these items require extra preparation prior to a boss pull. The Diamond-Laced Refracting Prism’s effect was already cleared at the start of a rated PvP match, so this change makes them both consistent between PvP and non-PvP encounters. We have increased the effect of the Sliver by 6% and the Prism by 15% to offset this change in behavior.
  • All Quest rewards from Classic through the Warlords of Draenor expansion now have a chance to upgrade up to Epic quality.
    • Item-levels of Rare and Epic quest rewards in Classic through Warlords of Draenor have been increased slightly in some cases.
    • Unique items that drop from rare enemies in Classic through Mists of Pandaria content now also have a chance to upgrade in quality.
  • Heart of Azeroth
    • Whenever the cost of reforging a piece of Azerite armor will be higher than 1,000 gold, there is now an additional confirmation step.
    • Bonded Souls healing reduced by 40%.
    • Seductive Power's Bwonsamdi has been made easier to see.
    • Death Knight (Forums / Skills / Talent Calculator)
      • Helchains is now only visible to the Death Knight and hostile players, and no longer damages totems.
      • Magus of the Dead no longer melee attacks, and will no longer have small delays between casting its spells.
      • Magus of the Dead’s Frostbolt can now be dispelled.
    • Hunter (Forums / Skills / Talent Calculator)
      • Beast Mastery
        • Feeding Frenzy’s tooltip damage displayed has been lowered commensurate with Barbed Shot now ignoring armor. Its total effective damage remains unchanged.
    • Mage (Forums / Skills / Talent Calculator)
      • Brain Storm now activates Rule of Threes.
    • Monk (Forums / Skills / Talent Calculator)
      • Windwalker
        • Glory of the Dawn now also deals 35% more damage during Storm, Earth, and Fire.
    • Shaman (Forums / Skills / Talent Calculator)
      • Enhancement
        • Roiling Storm now causes you to gain Stormbringer every 20 seconds and causes your Stormbringer-empowered Stormstrikes to deal additional damage.
      • Restoration
        • Ascendance no longer replicates healing from Spouting Spirits.
    • Warlock (Forums / Skills / Talent Calculator)
      • Demonology
        • Explosive Potential’s Haste granted reduced by 35%.
Player versus Player
  • Players who have earned their seasonal mount reward in rated PvP may now progress toward earning Vicious Saddles, up to a maximum of 10 Vicious Saddles per season.
  • Druid (Forums / Skills / Talent Calculator)
    • Cyclone mana cost reduced by 33%.
    • Thorns mana cost increased by 50%.
  • Hunter (Forums / Skills / Talent Calculator)
    • Tar Trap will now break an enemy player out of stealth if they are the one to activate the trap.
  • Priest (Forums / Skills / Talent Calculator)
    • Discipline
      • Premonition now costs 500 mana (was 0 mana).
    • Holy
      • Holy Word: Concentration mana cost increased by 20%.
      • Ray of Hope now costs 3000 mana (was 0 mana).
  • Warlock (Forums / Skills / Talent Calculator)
    • Destruction
      • Demon Armor now increases Armor by 150% (was 275%).
        • During Battle for Azeroth Season 1, we identified that Warlocks were taking too much damage from physical sources during PvP. We remedied this by adding a new PvP talent, Demon Armor, which increased their physical mitigation to match characters wearing Plate Armor. As we've been monitoring Season 2, we feel that the armor increase caused Warlocks to become too tanky in the current meta. This change effectively brings their physical mitigation close to that of Mail Armor (about 36% at ilvl 415), when it was previously similar to Plate Armor (about 45% at ilvl 415).
  • Warrior (Forums / Skills / Talent Calculator)
    • Sword and Board now increases critical strike by the correct amount.
  • Inscription
    • The esteemed mage Endora Moorehead has written a new Technique: Glyph of Dalaran Brilliance. Scribes can purchase this from her in Northrend's Dalaran and create a glyph for Mages to once again update their Arcane Intellect to that taught by the Kirin Tor.
  • Skinning
    • Skinning beasts in the Monk class hall now awards Classic Skinning points.
  • Bosses in Battle of Dazar’alor and Crucible of Storms now drop 450 Artifact Power (was 250).
  • Emissary quests whose primary reward is Azerite now grant 1500 Artifact Power (was 1000).
  • Artifact Power rewards in the weekly Mythic Keystone reward cache have been increased by 500 AP at each level.
  • Artifact Power rewards in the weekly PvP reward cache have been increased by 500 AP at each PvP rank (Combatant, Challenger, etc.)
  • Honorbound and 7th Legion reputation vendors now sell an account bound Cache of War Resources that can be sent to your alts.
User Interface
  • Visual improvements have been made to many PvP Battleground objective trackers.
  • New Assassin and Flag Carrier nameplate badges now appear on characters in world PvP.
  • The difficulty level a piece of Dungeon or Raid gear from Legion and Battle for Azeroth content is now displayed when viewing items in the Appearances UI.
  • Raid Profiles now auto-activate with group size settings as intended.
  • Several transportation portals in previous expansion content have been removed.
  • Non-Raid Boss Training Dummies in capital cities now scale with your level.
Companion App
  • Added Calendar support – manage personal, community, and guild events, and view upcoming holidays.
  • Added support for WoW Community and Guild chat.
  • Updated support for new World Quests.
Bug Fixes
  • Achievements
    • Fixed a bug preventing the guild achievement Dinner Party from properly tracking feasts such as Bountiful Captain’s Feast and Lavish Suramar Feast.
    • The guild achievement Classy Pandaren now displays the correct guild reputation requirement.
  • Characters
    • The eating animation no longer distorts the upper part of the body for Highmountain Tauren Druid Bears.
    • Fixed an issue that prevented the Randomize Name function from working correctly for new Human characters.
    • Worgen Females should no longer make the kiss sound twice when they /kiss or /blow.
    • Fixed a bug that could cause some bow-wielding players to appear in dressing rooms with two bows.
  • Classes
    • Moonglade, Dreamwalk, and Zen Pilgrimage have been rebuilt and should now return you to a more accurate location.
    • Death Knight (Forums / Skills / Talent Calculator)
      • Razorice’s Frost Vulnerability now only affects class abilities.
      • Red Thirst’s cooldown reduction now considers Ossuary’s cost reduction to Death Strike.
    • Demon Hunter (Forums / Skills / Talent Calculator)
      • Fixed a bug that caused Glide to sometimes fail to activate.
    • Druid (Forums / Skills / Talent Calculator)
      • Fixed a bug that caused Innervate to affect abilities that use resources other than mana.
    • Hunter (Forums / Skills / Talent Calculator)
      • Beast Mastery Hunters no longer incorrectly resurrect with less than maximum focus.
    • Mage (Forums / Skills / Talent Calculator)
      • Arcane Linguist now allows you to comprehend the languages of the Allied Races.
      • Frost
        • Fixed a bug causing Frozen Orb to deal an extra pulse of damage, and increased the damage of each pulse by 5%. Total damage is unchanged.
    • Monk (Forums / Skills / Talent Calculator)
      • Fixed an issue where several abilities did not correctly apply the Mystic Touch debuff.
      • Windwalker
        • Inner Strength will now correctly work when using an ability that has its cost modified to make it consume no Chi, such as Serenity.
        • Fixed a bug that caused some Storm, Earth, and Fire spirits to not despawn when expected.
        • Fixed several issues with Storm, Earth, and Fire clones not correctly applying the Mark of the Crane debuff.
        • Dance of Chi-Ji now correctly increases the damage from your Storm, Earth, and Fire clones.
        • Open Palm Strikes will no longer fail to be able to generate any Chi if your primary target of Fists of Fury dies.
        • Pressure Point trait now correctly increases damage dealt by your Storm, Earth, and Fire clones.
        • Sunrise Technique will now correctly work with Storm, Earth, and Fire clones.
    • Paladin (Forums / Skills / Talent Calculator)
      • Divine Steed no longer cancels when it interferes with collision.
    • Priest (Forums / Skills / Talent Calculator)
      • Shadow
        • Fixed a bug preventing Void Bolt from extend Shadow Word: Pain or Vampiric Touch on nearby targets when Void Bolt killed the original target.
    • Rogue (Forums / Skills / Talent Calculator)
      • Fixed a bug causing Rogues to sometimes remain visible and targetable immediately after casting Vanish.
    • Shaman (Forums / Skills / Talent Calculator)
      • Fixed a bug that allowed Unleash Life to be cast while in Ghost Wolf.
      • Reincarnation no longer resets upon starting a Proving Grounds challenge.
      • Earth Elemental's cooldown now correctly resets at the end of an encounter.
    • Warlock (Forums / Skills / Talent Calculator)
      • Felguard no longer incorrectly gains twice the expected benefit to Energy Regeneration from the Warlock’s haste. This was thought to be previously fixed, but was not, and is now fixed with this update.
  • Dungeons and Raids
    • Failing to complete a keystone in time no longer causes your displayed best dungeon completed for the week to be inaccurate.
    • Battle of Dazar’alor
      • A number of character behavioral issues affecting players while transformed into the opposite faction have been fixed. These include fixes to Paladins’ Divine Steed and Shadow Priests’ language after exiting Voidform.
      • Opulence
        • Fixed a bug that caused the coin shower visual to sometimes persist longer than intended.
  • Items
    • Fixed a bug that caused some Legion items to drop with a restriction of level 120 for use. These items should now be usable at level 110, as intended.
    • The Skull of the Man'ari should no longer appear to be smaller than expected alongside Gnomes and Goblins.
    • The Renowned Guild Tabard and Illustrious Guild Tabard should no longer sometimes appear as a standard Guild Tabard.
    • Many items that grant companion pets have been adjusted in rarity, to better match the rarity of the resultant pet. The quality of pets was not changed.
    • Fixed a bug that was preventing several bosses from correctly dropping hard mode loot in Ulduar.
    • A number of unique items are no longer mailed to you when they drop subsequent to you first receiving them.
    • Fixed a bug that caused some Azerite powers to not function correctly following a gear swap.
  • Player versus Player
    • Fixed a bug that prevented some guard posts from spawning guards when players attacked nearby.
    • A loss in rated PvP should no longer trigger a bonus roll.
    • Alterac Valley
      • Players who interact with the Altar of Summoning or Circle of Calling no longer prevent other characters from summoning Lokholar or Ivus.
    • Cooking Impossible
      • Mounting up while Carrying Turnips should no longer place the player's camera inside the Ripe Turnip.
  • Professions
    • Enchanting
      • Fixed a bug where it was possible to lose materials if you began disenchanting while another item was being disenchanted, with auto loot disabled.
    • Fishing
      • Fixed a bug preventing some Horde characters from being able to fish in their Garrison.
      • Fixed an area of fishable water in the Stormwind Valley of Heroes that was returning an error.
      • Fixed several Azerite pools that were unintentionally fishable.
  • Quests
    • Fixed a bug with the Jade Forest assault on Garroshar Point that caused severe performance drops during the sequence with Admiral Rogers.
    • Fixed a bug that caused some players to be unable to see their character after completing "Ale Intent".
    • Players should now retain progress on “Unaccounted For” if they leave the area.
    • Players no longer experience lag or input lag when playing through “Hold the Ridge”.
    • Pinky is now always hostile when appropriate during “How to Train Your Direhorn”.
    • Fixed a bug that caused some quest enemies to evade unintentionally.
  • World
    • Fixed an issue that could cause low framerates in Corlain Aviary.
Battle for Azeroth - Next Expac / Unlocking the Kul Tiran Race - posted 01/10/2019
« Last post by Aoife on January 10, 2019, 05:25:19 AM »
Aoife is still working on her Proudmoore Admiralty rep - at 90% to Exalted right now. She's completed A Nation United and the 2 parts of Tides of Vengeance she can complete....

Need help tracking achievements? Overachiever is a good addon for just that very thing!


Unlocking the Race

Kul Tiran Humans are slated to be released in Patch 8.1.5, as the new raid, Battle of Dazar'alor, is what really creates the bonds with the Kul Tiran Humans and the Alliance. Below, are the requirements to unlock the race:

  • You must have the Battle for Azeroth expansion purchased.
  • Proudmoore Admiralty: Exalted with Proudmoore Admiralty may take several weeks to obtain, as you can only earn a limited amount of reputation per time with World Quests and Emissaries. Reference the Proudmoore Admiralty Reputation Guide for details on how to obtain reputation.
  • Tides of Vengeance: You will also need to finish the War Campaign--both the 8.0 and 8.1 components. [NOTE: You are able to complete 3 of 4 parts of  Tides of Vengeance with the 4th part releasing after the Battle of Dazar'alor raid has released on January 22nd. The Tides of Vengeance War Campaign also requires the original 8.0 War Campaign to be completed.]
  • A Nation United: Complete the major storylines in Kul Tiras zones -- Loremaster of Kul Tiras, The Pride of Kul Tiras, and A Nation United.

To roll a Kul Tiran Human on a server, you must already have a level 110 on that server.

Available Classes

  • Druid: Tank, Healer, Melee or Ranged Leather DPS
  • Hunter: Melee and Ranged Mail DPS
  • Mage: Ranged DPS
  • Monk: Tank, Healer, or Melee Leather DPS
  • Priest: Healer or Ranged Cloth DPS
  • Rogue: Melee Leather DPS
  • Shaman: Healer, Melee or Ranged Mail DPS
  • Warrior: Tank or Melee Plate DPS
Battle for Azeroth - Next Expac / Developers Q&A - 06/14/2018
« Last post by Aoife on June 14, 2018, 01:06:40 PM »
Patch 8.0 PTR
  • The pre-expansion patch is going live on the PTR right now!
  • Everything but Battle for Azeroth content or content specific systems will be in the pre-expansion patch, just like always.
  • An exact release date will be announced closer to release.
Allied Races
  • Blood Trolls aren't an Allied Race, someone misspoke in an interview.
  • We could see more Allied Races in the future, but they aren't necessarily required for each expansion.
Patch Cycle
  • The patch cycle in Battle for Azeroth will be similar to Legion. Alternating large and small patches.
  • You will be able to unlock flying later in Battle for Azeroth.
  • The achievement had a display bug on beta, you will only need to complete requirements on one faction.
  • The team is wary of devaluing the effort that goes into earning Pathfinder if they were to remove it right away.
  • Leveling through Draenor was designed to be done on the ground, so you don't need flying to level there today.
Class Changes
  • The window for any major spec changes is rapidly closing. An example of major changes is Fury Warrior or Balance Druid changes recently, major overhauls of a rotation or spells.
  • A few more abilities are coming off the GCD in the next beta build.
  • The team doesn't want to make major changes that won't have time for feedback this close to release.
  • The focus needs to shift to basic balance and tuning changes for launch.
  • Feel, pacing, complexity and other rotation feedback is ongoing, but soon the target will shift to changes being put in Patch 8.1.
  • Enhancement Shaman, Elemental Shaman, Shadow Priest have been talked about recently.
  • It's frustrating, but any more major changes will probably have to wait for a patch.
  • Balance and Tuning changes can still completely change your rotation, so major changes can happen as a result of balance and tuning.
  • Changes will be mostly numerical from here to release.
  • The BlizzCon build with class buffs was an experiment that the team has pulled back from a bit.
  • The team wants to make sure there is a reason for all of the classes to feel special. Everyone getting some passive throughput buff isn't a great solution, no one really feels special.
  • The team looked at the overall utility package of classes and where it made sense to bolster that package by bringing back some of the old buffs.
  • Druids have pretty great utility, between Battle Res, Innervate, control talents, and more, they already have enough utility. Adding Mark of the Wild on top of all of this seemed excessive.
  • Balance and tuning is mostly focused on BfA content. The team doesn't want old content to be significantly harder or things to be significantly broken.
War Mode
  • War Mode and the new Honor Talent system will be available as part of the pre-expansion patch.
  • There will be some War Mode specific events as part of the pre-expansion patch.
  • If you are on an RP server and turn on War Mode, you will see players from your server in the world. You can still see people from different realms if someone from your realm invites them to a group.
  • Patch 8.0 changes realms to Normal and RP only, there is no more PvP and PvE server.
Mythic Raids
  • There is a lot of value in preserving what remains of server and guild identity.
  • The team wants to look at potentially unlocking Mythic cross-realm earlier in the raid release cycle.
  • There are some new achievements in Battle for Azeroth, Hall of Fame
  • The top 100 guilds of each faction in the world will get the Hall of Fame achievement.
  • There will be a web leaderboard for the top 100 guilds.
  • Once the top 100 Horde and Alliance guilds have earned a Hall of Fame achievement, Mythic will unlock cross-realm.
  • Artifact Traits will go away with Patch 8.0, as the weapons are retired.
  • You will keep the Artifact weapon and relics, which will still increase the item level.
  • Artifact transmog will remain spec specific in Battle for Azeroth.
  • It is intended that you aren't able to swap gear while inside Mythic+ dungeons.
  • People would love to change gear and talents during the middle of raid encounters, but you can't do that. The same idea applies to Mythic+ dungeons. You will have to pick one set of gear and talents for the entire dungeon, as it is one encounter.
  • The vast majority of most Mythic+ players aren't swapping gear right now.
  • The game will be balanced around not being able to swap gear. Mythic+ dungeons shouldn't be any harder as a result of this, and if the dungeons are harder the team will do tuning to fix it.
  • There isn't a huge set of changes coming to Affixes compared to the ones in Legion.
  • Tyrannical and Fortified are available from the start of Mythic+. You'll either have tougher bosses or tougher trash. This gets rid of the big jump in difficulty from 9 to 10.
  • There will be a seasonal Affix and for Season 1 it is Infested. Makes units more dangerous, resistant to CC. When the target is damaged, the parasite jumps out of the target and makes its way to another NPC, giving you a chance to kill it.
  • The seasonal affix will be retired at the end of a season and a new one will be added.
  • Mythic 10 will yield the best possible loot once everything is unlocked, Heroic Uldir items from runs, Mythic Uldir from the weekly chest. This model worked well in Legion, so no reason to change it.
  • The power of Azerite effects is proportional to the item level of the item with the effect.
  • The team wants a large item level jump to make it clear that the item is better for you and you should equip it without having to sim things.
  • Once you get past blue quality loot from dungeons, all of the Azerite Armor sources are gated by something. Raids, chests, and PvP all have some kind of weekly gating. You won't need to spam run Mythic+ forever to try and get specific Azerite armor.
  • Mythic (non plus) dungeons will work like they did in Legion. The first 3 weeks only have Mythic dungeons, with a lower ceiling on the Warforged / Titanforged cap. Once Normal and Heroic raids open, the cap will be raised a bit, but not to Mythic Raid quality. After Mythic raids open, the cap will be raised to Mythic.
Heart of Azeroth
  • The catch-up mechanism for Heart of Azeroth is similar to Legion, but reduces the cost instead of increasing the amount of Artifact Power you earn. You'll see a 25-30% reduction in the cost that unlocking the next Heart of Azeroth level if you don't play for a week. Legion Artifact Power numbers got far too large.
  • The team wants to complement the random end of match rewards with more deterministic rewards.
  • With gear mattering once again in PvP, the team wants to give people a reliable path to the gear they want.
  • At the end of a match, you'll have a chance to get an item. The quality of the reward is based on your PvP Tier.
  • You'll earn Conquest points, filling a bar on the UI, reward is a raid quality piece of armor or weapon. Week 1 is a Raid Finder quality weapon.
  • The gear cycle repeats again with higher quality loot.
  • If you are behind, there is a catch-up system in place.
  • If you invest time in PvP, you will get a full set of PvP gear over the season, regardless of your rating.
  • When you fill up the Conquest bar for the week, you get a reward from a chest. One reward per week, proportional to your rating and ranking, based on your highest one.
  • PvP seasons will be a little bit longer than Legion. Rewards systems should parallel each other, so it's cleaner if PvP and PvE reward systems are moving in parallel.
  • In Legion, the team tried to fit 2 seasons into the time of a raid tier, so the first season in each pair had gear that felt weak.
  • The team wants to announce and end PvP seasons with more warning, without them being tied to a patch or content release. There will be a post-season where you can still earn the rewards like the end of match random loot, including during the pre-expansion Patch 8.0.

Battle for Azeroth - Next Expac / BFA Beta - Any Cats to tame? - posted 05/05/2018
« Last post by Aoife on May 05, 2018, 04:35:02 PM »
Has anyone found any cats to tame in the new zones? Horde or Alliance?

Aoife is looking....
Battle for Azeroth - Next Expac / Aoife is in Alpha! - posted 03/26/2018
« Last post by Aoife on March 26, 2018, 05:15:42 AM »
Just letting folks know that I'm in Alpha. Look me up on McAoife, Daoife, or Vaoife on Anduin server.

I read a rumor that Beta starts this week - so we'll be seeing even more invites soon.

Patches / Patch 7.3.5 Patch Notes - posted 01/16/2018
« Last post by Aoife on January 16, 2018, 03:12:00 AM »
 World of Warcraft 7.3.5 Patch Notes   New Features   A SCALING WORLD   Every zone in Kalimdor, Eastern Kingdoms, Outland, Northrend, Pandaria, and Draenor now use the level scaling system introduced in Legion. This new scaling system greatly increases the amount of options you have when deciding where to quest and when to move on to the next zone.
 All corresponding dungeons and the rewards therein now scale as well.
  ULDUAR TIMEWALKING   A long-forgotten evil has awakened once more. Travel back in time with 10-30 other adventurers to cleanse Ulduar of Yogg-Saron’s evil influence. While you journey through this memorable Wrath of the Lich King raid, your character will be scaled to player level 80.
 Your fate is sealed. The end of days is finally upon you and ALL who inhabit this miserable little seedling. Uulwi ifis halahs gag erh'ongg w'ssh.
  SILITHUS: THE WOUND   Players who have completed Antorus, The Burning Throne will be summoned to your capital cities, from which you’ll travel to Silithus to investigate the strange events surrounding the impact of Sargeras’ blade. Look for this new questline upon logging in.
  NEW BATTLEGROUND: SEETHING SHORE   The Alliance and the Horde fight over a precious new resource, Azerite, in this new 10v10 battleground. Seething Shore is a king of the hillbattleground where the first faction to collect ten pieces of Azerite from randomly spawned nodes, wins.
 The Seething Shore will become available as the story in Silithus unfolds.
  Updated Features   LEGENDARY ITEMS   Arcanomancer Vridiel’s hard work has paid off, and he now offers a token that transforms into a random Legion legendary for your specialization, for 1,000 Wakening Essences. You can also continue to come to Vridiel to upgrade the Legion legendary items you already have for the same cost of 300 Wakening Essences.
  MYTHIC KEYSTONE DUNGEONS   Combat resurrections mechanics in Mythic Keystone dungeons now closely mirror how they function in a raid encounter. When you start a Mythic Keystone dungeon, you will begin with one charge, and accumulate additional charges every 10 minutes. All combat resurrection spells now share a single pool of charges to a maximum of 5 charges.
  HOLIDAYS   Holiday dungeons are now available to all players starting at level 20. Items that drop from these dungeons will scale to your current level. In addition, keep an eye out for new items in many upcoming holidays, such as new Lunar Festival hats and a sturdier Sturdy Love Fool.
  S.E.L.F.I.E   Self-oriented photographers rejoice! Your S.E.L.F.I.E. CameraS.E.L.F.I.E. Camera is now easier to obtain, and it has new background filters. Selfie Cam Mark I is available at level 15 in Stormwind or Orgrimmar via a quest, and you can upgrade to the Mark II Selfie Cam after completing a new level 30 group quest.
 We’ve also added the following backgrounds, but you’ll have to figure out how to unlock them.
  • Argus in the Sky
  • Twilight Sky
  • Sha Sky
  • Firelands Sky
  • Frostmourne Sky
  • With the update to Ulduar difficulty, the following changes have been made to Achievements that are obtainable in Ulduar:
    • All existing 10-player and 25-player Ulduar Achievements have been moved to the Legacy -> Raids tab.
    • New Achievements have been added to the Dungeons & Raids -> Lich King Raid tab. Anyone who earned either the 10- or 25-player versions of these Achievements should receive the new Achievement upon logging in.
    • The new Glory of the Ulduar RaiderGlory of the Ulduar Raider Achievement should now award both the Reins of the Rusted Proto-DrakeReins of the Rusted Proto-Drake and the Reins of the Ironbound Proto-DrakeReins of the Ironbound Proto-Drake mounts.
  • Touch of the GraveTouch of the Grave (Undead Racial) damage increased by 25% for Undead Death Knights, Hunters, Monks, Rogues, and Warriors.
  • Hunter
    • Beast Mastery
      • Cobra ShotCobra Shot (Rank 1) damage reduced by 50%, and cost increased to 50 Focus (was 40).
      • Cobra ShotCobra Shot (Rank 2), learned at level 3, reduces cost by 10 Focus.
      • Cobra ShotCobra Shot (Rank 3), learned at level 52, now increases damage by 100%.
    • Survival
  • Monk
    • Windwalker
      • Blackout KickBlackout Kick now costs 3 Chi (was 1) when it is learned at level 3. The Chi cost is reduced to 2 with an upgrade at Level 12, and reduced to 1 Chi with another upgrade at Level 22.
    • Windwalker, Misweaver
  • Priest
    • Discipline, Holy
      • SmiteSmite (Rank 1) damage reduced by 33%.
      • SmiteSmite (Rank 2), learned at level 16, now increases damage by 50%.
  • Rogue
  • Shaman
  • Warlock
  • Warrior
    • Arms
      • Mortal StrikeMortal Strike (Rank 1) damage reduced by 38%.
      • Mortal StrikeMortal Strike (Rank 2), learned at level 38, now increases damage by 60%.
      • SlamSlam (Rank 1) damage reduced by 38%.
      • SlamSlam (Rank 2), learned at level 38, now increases damage by 60%.
  • Developers’ notes: All damage changes to class abilities listed above are for low-level balance, and are neutral at level 110.
  • All dungeons now reward Personal Loot.
  • Uncommon, Rare, and Epic quality items now have the same potential item budget at every item level. Weapon melee (white) damage is now the same for uncommon, rare, and epic weapons at all item levels.
    • Developers’ notes: This changes the power of lower item level weapons and armor to modern standards; all items above item level 463 have always functioned this way.
  • A few toys that cause players other than the caster to take involuntary action (such as the Piccolo of the Flaming FirePiccolo of the Flaming Fire or Tickle TotemTickle Totem) no longer function on targets outside the instigator’s party or raid group. The Neural SilencerNeural Silencer is also more effective against several of these toys.
  • Fixed a bug that caused player characters to not look into their S.E.L.F.I.E. cameras directly.
Events / Feast of Winter Veil 2017 - posted 12/17/2017
« Last post by Aoife on December 17, 2017, 05:25:02 AM »
Anyone get the Globe Yeti yet?

Cooking / Cranberry Chutney - posted 11/23/2017
« Last post by Aoife on November 23, 2017, 10:40:08 AM »
Cranberry Chutney - from GamersFridge 2011

I've made this every year since it was first posted in GamersFridge.

You will need:

 1 bag fresh or frozen cranberries
 1 cup sugar
 3/4 cup water
 1 apple, chopped
 2 teaspoons ground cinnamon
 1 teaspoon ground ginger
 1/4 teaspoon ground cloves

Cut up the apples into bite size pieces.

In a saucepan, combine all ingredients; bring to a boil, stirring constantly.

Reduce heat; simmer for 15-20 minutes or until apple is tender and mixture thickens.  You will hear this muffled popping sound, it is the cranberries bursting.  Don’t be alarmed, you want them to pop open.

Cool completely.

Store in the refrigerator.


Dugeons & Raids / Re: Antorus Raid Schedule - posted 11/12/2017
« Last post by Bluespruce on November 12, 2017, 02:52:35 PM »
Good times!

Dugeons & Raids / Antorus Raid Schedule - posted 11/12/2017
« Last post by Aoife on November 12, 2017, 01:11:58 PM »
We’ve now finalized the upcoming raid’s release schedule and are pleased to share it with you today!

Antorus, the Burning Throne Release Schedule:

• November 28: Normal and Heroic difficulties
• December 5: Mythic difficulty and Raid Finder wing 1
• December 19: Raid Finder wing 2
• January 2: Raid Finder wing 3
• January 16: Raid Finder wing 4
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