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Azeroth Choppers – Episode #2

 

Originally Posted by World of Warcraft (Blue Tracker)

The bomb drops! This week, Chris and Sammy let Paul Jr. in on a critical piece of news about the project, and we meet the Horde and Alliance crewmates in New York. The teams have accepted their quest and are ready to roll, but will they be able to rise to the challenges ahead?

http://www.AzerothChoppers.com

 

 

 

 

 

 

BLIZZCON 2014 – November 7 & 8 in Anaheim, CA

 

BlizzCon® 2014 Conquers Anaheim November 7 and 8

 

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Originally Posted by Blizzard Entertainment (Blue Tracker)

Steel thyself, O mortal realm of Anaheim! The eighth BlizzCon is coming to your Convention Center this Friday, November 7 and Saturday, November 8, 2014. Prepare for two relentless days of Blizzard gaming and fellowship, including in-depth discussion panels with Blizzard developers, hands-on opportunities with the latest Blizzard games, and intense eSports tournaments featuring top pro gamers from across the earthly plane.

Tickets for BlizzCon 2014 will go on sale in two batches, one on Wednesday, May 7 at 7 p.m. PT and the other on Saturday, May 10 at 10 a.m. PT, through the online event ticketing service Eventbrite, priced at $199 each (plus applicable taxes and fees). In addition, a limited number of tickets to an exclusive pre-BlizzCon… Continue reading

WoW Source #3: Warlords of Draenor PvP & Class Changes

 

In the latest episode of WoW Source, Morgan Webb sits down with Lead Encounter Designer Ion Hazzikostas, Lead Class Designer Kris Zierhut, and Senior Game Designer Brian Holinka to discuss the PvP and class updates coming in Warlords of Draenor. Viewers will also get a sneak peek at the new PvP zone Ashran and learn more about the return of Skirmishes.
https://worldofwarcraft.com

 

 

 

 

 

System Performance in Warlords of Draenor

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Originally Posted by Nethaera (Blue Tracker)

 

 

As with every expansion, Warlords of Draenor will introduce a number of game-engine upgrades and graphical improvements, including new character models and better textures to help us create lush, detailed environments. Any increase in graphical quality will naturally result in some amount of increase in the game’s required system specs, but we’re working hard to minimize that and ensure that WoW runs well on as wide a range of systems as possible.

One of our game-engine updates is designed to limit the impact that animating the new models has on players’ frame rates. Our new character models have significantly more “moving parts” and more complex animation than the current models (see our Artcraft: Running of the Bulls to get an idea). As a result, the new animations require a bit… Continue reading

Four Professions in Warlords? Really?

 

Browsing the Tweets on Twitter this morning and I came across some interesting stuffs.
First I saw this:

    Which got me excited and I had to go in search of this:

 

Which got me even more excited.

I also read ALT : ernative: ALPHA :: Words http://bit.ly/1nEeNLm by the Alphafaff Mistress (@AlternativeChat) where she says this:

The problem with such 140 character assertions with something as complicated as Professions is, frankly, HUGE. There is very little (if any) evidence to give us anything other than the basic… Continue reading

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